Как конвертировать rpf в obj
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Как конвертировать rpf в obj

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Конвертер OBJ онлайн

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О формате OBJ

�� Формат файла OBJ
�� Полное название OBJ geometry format
�� Расширение файла .obj
�� MIME type text/plain
�� Разработчик Wavefront Technologies
�� Тип формата
�� Описание OBJ (или .obj) представляет собой формат файла определения геометрии, разработанный Wavefront Technologies для анимации пакета Advanced Visualizer. Формат файла является открытым и был принят другими производителями графических приложений 3D.
�� Технические детали Формат OBJ файл представляет собой формат простых данных, 3D-геометрию точек — а именно, положение каждой вершины, координаты текстуры вершины, нормалей вершин и грани, которые делают каждый полигон, определяется как список вершин, и текстурные вершины. Вершины хранятся в порядке обхода против часовой стрелки по умолчанию, что делает явное объявление лица нормалей ненужным. Координаты OBJ не имеют единиц измерения, но OBJ файлы могут содержать информацию о масштабе в читаемом строке комментария.
�� Связанные программы Wavefront 3D, CADRazor, Adobe Photoshop, LogiKal, UVMapper, LightWave 3D, Autodesk Maya, IMSI TurboCAD Deluxe, MeshLab, MAXON Cinema 4D, Smith Micro Poser, Autodesk AutoCAD.
�� Wiki https://en.wikipedia.org/wiki/Wavefront_.obj_file

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OBJ to 3DS conversion app is used to convert OBJ files to 3DS format. You do not need to install specialized software to convert a OBJ to 3DS format, just open this application using a web browser, and drag your document into the upload area, and click the view button, your document will open in the browser regardless of whether you are using Windows, Linux, MacOS, Android or even a mobile device. If you want to convert OBJ to 3DS programmatically please check Aspose.3D document.

Aspose.3D conversion

  • Supported documents: 3ds, 3mf, amf, ase, dae, dxf, drc, fbx, gltf, glb, jt, obj, ply, pdf, rvm, stl, u3d, vrml, x, ma, usd, usdz
  • Save as: 3ds, amf, rvm, gltf, glb, pdf, html, drc, dae, fbx, obj, stl, u3d, ply, usd, usdz, docx, xlsx, pptx

OBJ OBJ file format

OBJ files are used by wavefront’s advanced visualizer application to define and store the geometric objects. Backward and forward transmission of geometric data is made possible through OBJ files. Both polygonal geometry like points, lines, texture vertices, faces and free-form geometry (curves and surfaces) are supported by OBJ format. This format does not support animation or information related to light and position of scenes.

3DS 3D studio mesh file format

A file with 3DS extension represents 3D Sudio (DOS) mesh file format used by Autodesk 3D Studio. Autodesk 3D Studio has been in 3D file format market since 1990s and has now evolved to 3D Studio MAX for working with 3D modeling, animation and rendering. A 3DS file contains data for 3D representation of scenes and images and is one of the popular file formats for 3D data import and export.

Как конвертировать rpf в obj

RPF (Rich Pixel Format) is the format that supports the ability to include arbitrary image channels. While setting up a file for output, if you select RPF Image File from the list, you’ll go to the RPF setup dialog. Once there, you can specify what channels you want to write out to the file.

RPF files replace RLA files as the format of choice for rendering animations requiring further post-production or effects work. Many channels available in RPF files are exclusive to this format.

Tip When you create a scene you plan to render as an RPF file for use with the Autodesk Combustion™ product, turn on Render Occluded Objects (on the Object Properties dialog ) for objects in the scene. This is important if you want to use the Combustion G-Buffer Extract feature. When Render Occluded Objects is enabled and you extract an object in Combustion, the objects behind it are drawn correctly. If Render Occluded Objects is disabled (the default), objects behind the extracted object appear with black holes where they were occluded.

When RPF is the chosen output format, clicking Render or Setup on the Render Output File dialog displays the RPF Image File Format dialog.

Standard Channels group

The standard channels are RGB color and the alpha (transparency) channel.

Bits per Channel

Choose 8, 16, or 32 Floating Point as the number of bits per channel. Default=8.

Store Alpha Channel

Choose whether to save the alpha channel. Default=on.

Premultiply Alpha

When on, premultiplies the alpha channel. Default=on.

Premultiplying saves computation time if you later use this image in compositing. See Premultiplied Alpha for more information.

Optional Channels group

For output RPF files, there are additional channels that you can generate (and view in the Rendered Frame Window):

Saves Z-Buffer information in repeating gradients from white to black. The gradients indicate relative depth of the object in the scene.

Material ID

Displays the Effects channel used by materials assigned to objects in the scene. The Effects channel is a material property set in the Material Editor and used during Video Post compositing. Each Effects Channel ID is displayed using a different random color.

Displays the G-Buffer Object Channel ID assigned to objects using the Object Properties dialog. The G-Buffer ID is used during Video Post compositing. Each G-Buffer ID is displayed using a different random color.

UV Coordinates

Saves the range of UV mapping coordinates as a color gradient. This channel shows where mapping seams might occur.

Note UV Coordinates will not be displayed on objects that have the UVW Map Modifier applied unless a map has been applied that uses the coordinates.

Saves the orientation of normal vectors as a grayscale gradient. Light gray surfaces have normals pointing toward the view. Dark gray surfaces have normals pointing away from the view.

Non-Clamped Color

Saves areas in the image where colors exceeded the valid color range and were corrected. The areas appear as bright saturated colors usually around specular highlights.

Saves the coverage of the surface fragment from which other G-buffer values (Z Depth, Normal, and so on) are obtained. Z-Coverage values range from 0 to 255. To see Z Coverage, render to an RLA file after first checking Z Coverage in the Setup subdialog, then choose Z-Coverage in the Rendered Frame Window’s Viewing Channel drop-down list.

The Z-Coverage feature is provided primarily for developers, and should aid in the antialiasing of Z-buffers.

Node Render ID

Saves each object as a solid color according to its G-Buffer Object channel (found under Object Properties).

Saves the color returned by the material shader for the fragment. This channel displays any transparent fragment as a solid color.

Transparency

Saves transparency returned by the material shader for the fragment. Any fragment with any degree of transparency will be rendered as a solid gray object.

Saves the velocity vector of the fragment relative to the screen in screen coordinates.

Sub-Pixel weight

Saves the sub-pixel weight of a fragment. The channel contains the fractions of the total pixel color contributed by the fragment. The sum of all the fragments gives the final pixel color. The weight for a given fragment takes into account the coverage of the fragment and the transparency of any fragments that are in front of a given fragment.

Sub-Pixel Mask

Saves the sub-pixel alpha mask. This channel provides a mask of 16 bits (4×4) per pixel, used in antialiased alpha compositing. This mask is especially useful with the Combustion compositing product.

Descriptive Information group

This information is saved with the file.

You can enter descriptive text here.

You can enter your name here.

Как конвертировать rpf в obj

If you want to quickly and easily convert a 3D model, then this is just the page for you. Our simple converter offers you 627 different possibilities for file conversion. No matter if STL, OBJ, Blend, FBX or PLY: We can do them all. Try it out. It only takes a few seconds.

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Available input formats

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Available output formats

FAQ — Frequently Asked Questions

You didn’t understand something or you’re unsure? No problem! Here you will find the most frequently asked questions.

How long will my models be saved after the upload?

Since we attach great importance to data protection, the uploaded model is deleted immediately after the conversion. However, the converted file remains available 24 hours if you wish to download it again.

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Yes! Since the operation of the website nevertheless costs us money, we have to show advertisements. But we try to keep them to a minimum in order not to influence the usability of the platform.

Will textures also be converted?

At the moment only partially. If the texture together with the geometry of the model is stored in a single file then it is. However, if the texture has a different file format then it won’t be converted.

How can I convert a model?

1. Use the button «Upload 3D model» or » Choose file» to select a 3D model that is no larger than 50MB.

2. In the next step select the target format by clicking on it.

3. Press the «Convert» button.

4. Once the model has been uploaded and converted, it can be downloaded using the download link. This link is valid for 24h.

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